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Circular Dichroism Spectrum Blender (2D)

Blend real Gaussian-sum CD spectra for alpha helix, beta sheet and random coil with three sliders, and watch the composite far-UV spectrum — plus the live CD signal at the current wavelength — update in real time, the way a biophysicist fits an unknown protein's measured curve as a mix of reference basis spectra.

Chemistry & Materials2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-circular-dichroism-lab ↗ Open standalone

This 2D companion drives the same real per-structure CD formulas as the 3D lab — three Gaussian-sum spectra for alpha helix, beta sheet and random coil, each built from the same characteristic peak/trough wavelengths used in real far-UV circular dichroism — but instead of scanning one structure at a time in an orbiting 3D scene, it lets you mix all three at once. Three sliders set the fractional content of each motif (auto-normalized so they always sum to 100%), the weighted composite spectrum redraws live as you drag them, and a schematic pair of counter-rotating left- and right-circularly-polarized beams at the top brightens or dims in sync with the sign of the signal at the current scan wavelength — the same convention real spectropolarimeters use, where CD = A(left) − A(right).

⚙ Under the hood

A 2D circular-dichroism lab: blend real Gaussian-sum CD spectra for alpha helix, beta sheet and random coil with three auto-normalized sliders, and watch the composite curve and live CD signal update across a 190-250 nm far-UV scan, with a draggable scan marker and cycling reference-blend presets.

chiralityspectroscopypolarized lightprotein structurebiophysicsoptical activitystructural biology

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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