OGY Chaos Control — 2D Poincaré-Section Map
Watch the OGY control law lock onto an unstable periodic orbit directly on the Rössler system's 2D Poincaré section — the discrete return map that OGY control actually operates on, plotted point by point instead of the full 3D flow.
This is the 2D companion to the 3D OGY chaos-control simulator: instead of watching the chaotic Rössler flow in three dimensions, it plots the actual mathematical object the controller operates on — the Poincaré return map, a genuinely two-dimensional discrete-time system built from where the flow crosses the plane y = 0. Every dot on the canvas is one real crossing (not a 3D-to-2D projection); the target periodic orbit, the capture window, and the OGY feedback law are all native to this 2D state space. A live integrator still runs the full 3D Rössler system in the background — the control law can only act at those crossings — but nothing here is a flattened render of a 3D scene: this is the reduced-order description that Ott, Grebogi and Yorke's original 1990 method is built around.
Watch OGY chaos control lock onto an unstable periodic orbit directly on the Rössler system's 2D Poincaré section — the genuine discrete return map the controller acts on, plotted point by point with a live distance-to-target strip chart, instead of the full 3D flow.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install