🦁 Medieval Kingdom Strategy Panorama: Realm of 1423 with Castle Crag, Stone Bridge, Mills and Harbour
Rule a medieval realm in the spring of 1423 from a knight's lookout: an old quarter of empty homes waits to be restored, while wood, stone, gold, wheat and population (48 / 60) follow logistic growth, a seasonal harvest, windmill power 1/2 rho A v^3 Cp and a price-depth market. Build farms, mills, walls and a market, trade with merchant ships that call at the harbour every sixth day, research technologies and crown the crag with a castle.
Rule a medieval realm in the spring of 1423 from a knight's lookout: an old quarter of empty homes waits to be restored, while wood, stone, gold, wheat and population (48 / 60) follow logistic growth, a seasonal harvest, windmill power 1/2 rho A v^3 Cp and a price-depth market. Build farms, mills, walls and a market, trade with merchant ships that call at the harbour every sixth day, research technologies and crown the crag with a castle.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install