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🏰 Medieval Kingdom Builder: Low-Poly Realm Tycoon

Settle a low-poly medieval valley: build homes, wheat fields, a windmill, bakery, granaries, market and harbour, and keep the town fed through a full year of seasons. Real equations: logistic population growth, seasonal harvest cosine, wind power P = 1/2 rho A v^3 Cp, diminishing-returns labour, price elasticity and day length at 49 N. The treasury never freezes your farms: a royal credit, minimum tax and grant prevent a debt spiral.

Build & Play3DEasy60 FPS📱 Mobile-adapted🟠 Blender🎨 Designed in Figma
medieval-kingdom-builder-tycoon ↗ Open standalone
⚙ Under the hood

Settle a low-poly medieval valley: build homes, wheat fields, a windmill, bakery, granaries, market and harbour, and keep the town fed through a full year of seasons. Real equations: logistic population growth, seasonal harvest cosine, wind power P = 1/2 rho A v^3 Cp, diminishing-returns labour, price elasticity and day length at 49 N. The treasury never freezes your farms: a royal credit, minimum tax and grant prevent a debt spiral.

MedievalCity builderEconomySeasonsTradePopulationSupply chainLow-polyBuilder

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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