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👑 Kingdom Builder: Medieval Realm with Economy, Research, Trade and Harbour

Rule a medieval realm from a castle crag to a harbour bay: build homes, farms, windmills, markets, walls and docks, claim regions, research technologies and trade goods while a live economy follows logistic population growth, harvest seasons, wind power and a price-depth market law. Six objectives, a minimap, day and night and four seasons.

Build & Play3DModerate60 FPS📱 Mobile-adapted🟠 Blender
kingdom-builder-medieval-realm-economy-research-trade-harbour-regions ↗ Open standalone
⚙ Under the hood

Rule a medieval realm from a castle crag to a harbour bay: build homes, farms, windmills, markets, walls and docks, claim regions, research technologies and trade goods while a live economy follows logistic population growth, harvest seasons, wind power and a price-depth market law. Six objectives, a minimap, day and night and four seasons.

MedievalCity builderEconomyResearchTradeSeasonsStrategyHarbour

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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