👑 Kingdom Builder: Medieval Realm with Economy, Research, Trade and Harbour
Rule a medieval realm from a castle crag to a harbour bay: build homes, farms, windmills, markets, walls and docks, claim regions, research technologies and trade goods while a live economy follows logistic population growth, harvest seasons, wind power and a price-depth market law. Six objectives, a minimap, day and night and four seasons.
Rule a medieval realm from a castle crag to a harbour bay: build homes, farms, windmills, markets, walls and docks, claim regions, research technologies and trade goods while a live economy follows logistic population growth, harvest seasons, wind power and a price-depth market law. Six objectives, a minimap, day and night and four seasons.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install