🏰 City Simulator: Medieval Valley Kingdom - Needs, Tasks, Research and Trade
Rule a medieval valley town on day 27: keep eight needs in balance (population, happiness, food, money, infrastructure, environment, security, culture), finish Today's Tasks, research technologies, train the town watch, decorate, claim more land and trade with merchant ships. Real models: logistic growth, seasonal harvest, wind power P = 1/2 rho A v^3 Cp, price elasticity, a one-ledger treasury, plus an XP curve and a watch-security index checked against closed forms.
Rule a medieval valley town on day 27: keep eight needs in balance (population, happiness, food, money, infrastructure, environment, security, culture), finish Today's Tasks, research technologies, train the town watch, decorate, claim more land and trade with merchant ships. Real models: logistic growth, seasonal harvest, wind power P = 1/2 rho A v^3 Cp, price elasticity, a one-ledger treasury, plus an XP curve and a watch-security index checked against closed forms.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install