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🏰 City Simulator: Medieval Valley Kingdom - Needs, Tasks, Research and Trade

Rule a medieval valley town on day 27: keep eight needs in balance (population, happiness, food, money, infrastructure, environment, security, culture), finish Today's Tasks, research technologies, train the town watch, decorate, claim more land and trade with merchant ships. Real models: logistic growth, seasonal harvest, wind power P = 1/2 rho A v^3 Cp, price elasticity, a one-ledger treasury, plus an XP curve and a watch-security index checked against closed forms.

Build & Play3DModerate60 FPS📱 Mobile-adapted🟠 Blender
city-simulator-medieval-valley-kingdom-needs-tasks-research-trade ↗ Open standalone
⚙ Under the hood

Rule a medieval valley town on day 27: keep eight needs in balance (population, happiness, food, money, infrastructure, environment, security, culture), finish Today's Tasks, research technologies, train the town watch, decorate, claim more land and trade with merchant ships. Real models: logistic growth, seasonal harvest, wind power P = 1/2 rho A v^3 Cp, price elasticity, a one-ledger treasury, plus an XP curve and a watch-security index checked against closed forms.

City builderMedievalEconomyResearchNeedsSeasonsTradeTerritory

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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