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Raycasting: The Technique Behind Classic First-Person Shooters

A fundamental method for generating 3D environments from a 2D perspective in early video games.

mysimulator teamUpdated June 2026≈ 3 min read▶ Open the simulation

What Raycasting Is

Raycasting is a method of generating images from a virtual camera by tracing rays from the viewpoint through pixels on the screen into a 3D scene, detecting intersections with objects and calculating their properties. This technique was pivotal in early first-person shooters (FPS) like Wolfenstein 3D due to its simplicity and efficiency.

In raycasting, each pixel is treated as the endpoint of a ray that travels from the camera through the screen into the virtual world. The intersection points of these rays with objects are calculated, and based on this information, the scene is rendered.

How Raycasting Works

The process begins by dividing the screen into a grid of pixels. For each pixel, a ray is cast from the camera through that pixel towards the 3D world. The algorithm then checks for intersections with objects in the scene and calculates the distance to these intersections. The closest intersection determines what object is visible at that pixel.

After determining which object is visible, additional calculations are made to determine its color based on lighting conditions and texture mapping.

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Why It Matters

Raycasting was revolutionary because it allowed for the creation of complex 3D environments with relatively simple hardware. This technique laid the groundwork for more advanced rendering methods, influencing both game development and computer graphics in general.

While modern games use more sophisticated techniques like rasterization, raycasting remains a fundamental concept that is still relevant today, especially in fields such as virtual reality and real-time simulations.

Real-World Applications

Raycasting has found applications beyond gaming. In virtual reality (VR) systems, it helps in rendering the environment from a first-person perspective efficiently. It is also used in scientific visualization to create detailed 3D models for simulations and analysis.

In addition, raycasting techniques are employed in architectural design software to visualize buildings and spaces before physical construction.

Frequently asked questions

How does raycasting differ from rasterization?

Raycasting traces rays from the viewer through each pixel to determine what is visible, while rasterization converts 3D models into 2D images by shading and coloring polygons directly. Raycasting is more efficient for simple scenes but less so for complex ones, whereas rasterization can handle more detailed graphics.

Why did raycasting become less popular in modern games?

Raycasting became less popular because it struggles with rendering large and complex environments efficiently. Modern techniques like rasterization and real-time ray tracing provide better performance and visual quality, making them more suitable for today's advanced graphics requirements.

Can raycasting be used in modern games?

While not as common due to its limitations, raycasting can still be used in certain scenarios. For example, it is sometimes employed in real-time strategy (RTS) games for efficient rendering of large maps.

What are the advantages of using raycasting over other techniques?

Raycasting offers simplicity and efficiency, making it ideal for environments with fewer objects. It also provides a clear understanding of what is visible from each viewpoint, which can be beneficial in certain applications like virtual reality.

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