Goal: To provide a comprehensive understanding of game engine development, including engine design, rendering pipelines and engine architecture.
Introduction to game engines
An introduction to game engine development
Game Engine Components: Game engines are comprised of many systems: input system, rendering system, physics system, audio system and more.
Performance and optimization
Optimizing a game engine is critical to ensure smooth gameplay. This includes optimizing rendering, memory management, draw call batching, level of detail (LOD) techniques, caching and multi-threading.
Frequently asked questions
How should profiling be used?
Profiling should be used to identify performance bottlenecks in the game engine.
Should you document the architecture?
Should you document the architecture?
Should you test on different platforms?
Should you test on different platforms?
Is it worthwhile creating your own game engine?
Is it worthwhile creating your own game engine?
▶ Try it live
Everything above runs in your browser — open Hash Function Avalanche Visualizer and change the parameters while it is running. Nothing is installed, nothing is uploaded, the whole model lives in one tab.