Goal: To provide a thorough understanding of creating AR/VR content, including the use of various tools and content pipelines.
Introduction to content creation.
Introduction to creating AR/VR content.
Development and Authoring Tools
Tools support the creation: Unity and Unreal Engine for full experiences, Blender for 3D modeling, Substance for texturing, Adobe for 2D elements, WebXR for web content. The choice depends on needs and skills.
3D Modeling and Optimization
Content Pipelines Organize the Process: Importing Models, Texturing...
Optimization of content for performance.
Optimization is critical: reducing polygons, efficient textures, LOD systems, occlusion culling, batching, compression. VR requires high performance (90fps+).
Frequently asked questions
Should you test on target devices?
Test on target devices
Should you create modular content?
Create modular content
What tools should be used for AR/VR?
What tools should be used for AR/VR content?
Should Unity or Unreal Engine be used for full experiences?
Unity or Unreal Engine for full experiences, Blender for 3D modeling, Substance for texturing. For AR: ARCore, ARKit. The choice depends on the platform and skills.
▶ Try it live
Everything above runs in your browser — open Hash Function Avalanche Visualizer and change the parameters while it is running. Nothing is installed, nothing is uploaded, the whole model lives in one tab.