🦦 River Otter Swim Lab: Wave Drag, Froude Number, Surface vs Dive and the Aerobic Limit
Swim a river otter at the surface or underwater and see why diving beats the wave-making hull-speed wall: friction and wave drag, power, cost of transport, cold-water heat loss and the oxygen-limited dive cycle, with a live Kelvin-style wake and independent numerical checks.
Animals & Their World3DModerate60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
Swim a river otter at the surface or underwater and see why diving beats the wave-making hull-speed wall: friction and wave drag, power, cost of transport, cold-water heat loss and the oxygen-limited dive cycle, with a live Kelvin-style wake and independent numerical checks.
River otterWave dragFroude numberCost of transportDive physiology
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install