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Sea Turtle Foraging: Metabolic Energy Budget (2D)

2D sea-turtle foraging lab: a Q10 thermal metabolic-rate model, seagrass patches that regrow by logistic growth, and a Shadden double-gyre ocean current drive a real energy budget — turtles forage, feed and rest, paying a real cost of transport when swimming against the current.

Animals & Their World2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-turtles-ocean ↗ Open standalone

This 2D companion replaces the decorative "turtles swim in a pretty ocean" scene of the 3D original with a real energy budget: every turtle's metabolic drain scales with water temperature through a Q10 thermal coefficient (ectotherm physiology — metabolic rate roughly doubles to triples per 10 °C of warming), ocean transport runs on the Shadden double-gyre flow field used in real ocean-current research, and each turtle must actively compensate for that current to reach its target — so swimming against the gyre costs real energy while riding it costs almost none. Seagrass patches regrow by logistic growth and get grazed down as turtles feed, and energy below 25% forces a rest state until it recovers, producing the genuine forage/rest cycle of a central-place forager rather than a scripted animation loop.

⚙ Under the hood

Eight seagrass patches regrow via dB/dt = r·B·(1-B) inside a Shadden double-gyre current box (the standard oscillating test flow from ocean-transport / Lagrangian-coherent-structures research). Each turtle picks a desired ground velocity toward food (or a rest drift), and because it must fight or ride the current to hit that velocity, its actual paddling effort is desiredVelocity − current; energy drains at a rate proportional to that effort squared, scaled by a Q10=2.5 thermal metabolic multiplier for the set water temperature. Feeding near a patch converts grazed biomass directly into energy. Verified numerically: raising water temperature or current strength measurably shortens time-to-rest, and turtles reliably recover once seagrass biomass rebuilds — a real, parameter-driven energy budget, not a fixed animation cycle.

sea turtle foragingQ10 metabolic scalingcost of transportlogistic growthdouble-gyre currentenergy budget

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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