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Moose Wetland Foraging Lab (2D)

A 2D top-down energy-budget foraging lab: moose seek out the nearest active aquatic-plant patch, feed until it depletes, and pay a speed penalty crossing boggy mud, so herd size, bog difficulty and plant nutrition visibly trade off against how much energy the herd can sustain.

Animals & Their World2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-moose-wetland-foraging-lab ↗ Open standalone

This 2D companion trades the 3D lab's orbiting marsh scene for a readable top-down energy-budget model. Each moose steers toward the nearest still-active forage patch and feeds while inside its radius, restoring energy at a rate the plant-nutrition slider sets; a heavily grazed patch empties and goes dormant for a cooldown before regrowing, so a concentrated herd can outpace regrowth. Scattered mud patches apply a bog-drag speed penalty scaled by the bog-difficulty slider, meaning a herd pinned in difficult wetland spends more of its energy budget just moving and less feeding — the same terrain-versus-forage trade-off that shapes real ungulate habitat selection, made directly adjustable instead of just implied by a static scene.

⚙ Under the hood

2D wetland energy-budget foraging simulation: moose seek the nearest active forage patch, feed and deplete it at a rate set by plant nutrition, regrow depleted patches after a cooldown, and lose speed to a bog-drag penalty scaled by bog difficulty while crossing mud.

moose foragingenergy budgetwetland ecologypatch depletionoptimal foraging2D

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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