Addax Desert Migration Lab (2D)
A 2D top-down simulation of an addax herd navigating a patchy desert of sparse forage and waterholes, balancing travel cost against resource gain. Adjust the season slider to see the herd's migration range change.
This 2D companion strips the addax's migration behavior down to the resource economics that actually drive it. A herd moves across a desert of scattered forage clumps and a handful of sparse, slow-regenerating waterholes, spending energy to travel and gaining hydration and energy back by grazing. The key biological detail is the threshold at which an animal breaks off to find a waterhole: a typical desert grazer heads for water at a fairly high hydration level, but addax tolerate far lower hydration first, because they draw a large share of their water directly from the moisture in the plants they eat. That single difference is what lets the herd range — and migrate — across distances a less water-independent grazer could not survive. The season slider changes how much moisture the forage itself carries, reshaping how far and how often the herd needs to detour toward a waterhole.
2D agent-based desert-migration simulation: a herd forages sparse, Poisson-distributed vegetation patches that deplete on grazing and regenerate at a season-scaled rate, alongside a handful of waterholes with their own slow regeneration. Each animal actively seeks a waterhole only once its hydration drops past a fixed low threshold — modeling the addax's real capacity to derive moisture from forage — shown against a reference threshold for a typical, more water-dependent grazer. A season slider scales forage moisture content and regrowth rate, driving how far the herd migrates between waterhole visits.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install