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🧪 Metaverse Metaverse Education Simulation

Interactive 3D metaverse-classroom simulator: watch client-side dead reckoning keep student avatars in sync on a shared virtual field trip as you dial network latency, packet loss and update rate.

AI & Machine Learning2DModerate60 FPS📱 Mobile-adapted
metaverse-metaverse-education-simulation ↗ Open standalone

This simulation explores the use of metaverse technologies for educational purposes by modelling the exact networking problem behind them: keeping a classroom of student avatars visually in sync during a shared virtual field trip. Each avatar's true motion runs on a simulated server while every other participant's device only receives occasional position packets, so the client fills the gaps with client-side prediction (dead reckoning) — extrapolating from the last known position and velocity. Dial in update rate, network latency and packet loss to see how a real immersive-learning platform balances bandwidth against visible desync, with live readouts for average positional drift and sync accuracy across the whole class.

⚙ Under the hood

This simulation explores the use of metaverse technologies for educational purposes. It demonstrates immersive learning experiences, virtual field trips, and interactive simulations for various subjects.

MetaverseEducationPortal

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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