🧪 Gaming Game Marketing Simulation
Allocate a video-game user-acquisition budget across paid ads, social ads, influencers and ASO, target a player demographic, and watch reach flow through a real acquisition funnel to installs, retained players, payers and LTV:CAC.
Launching a mobile or PC game means splitting a finite marketing budget across paid ad networks, social ads, influencer partnerships and App Store Optimization, then watching that spend survive a punishing funnel from raw reach down to paying players. This simulator models each channel's diminishing-returns response to spend, applies demographic-specific click-through, conversion, retention and monetization rates, and animates the resulting flow as particles falling through a narrowing 3D funnel — with live campaign-health readouts (installs, cost per acquisition, lifetime-value-to-CAC ratio and ROI) so you can see exactly where a campaign is profitable and where it is burning cash.
Learn the strategies behind successfully marketing a video game. This simulation challenges you to develop and execute campaigns targeting different demographics and platforms.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install