Deep-Space Downlink Triage: AI Data Prioritization Simulator
Interactive 3D simulator: an onboard AI scores incoming science observations for novelty and greedily fills a limited-bandwidth ground-station pass, compared live against naive first-in-first-out downlink.
A spacecraft orbits a planet, gathering far more science observations than its scheduled Deep Space Network contact window can carry home. This simulator gives every observation a simulated novelty score — the kind an onboard anomaly detector produces — and lets an AI scheduler greedily fill each limited-bandwidth pass with the highest-value packets that clear an anomaly threshold, exactly the triage problem behind NASA's onboard science autonomy (Perseverance's AEGIS targeting, and the data-prioritization pipelines proposed for future observatories). Switch to FIFO mode to see a naive first-in-first-out downlink lose most of that value and overflow its buffer once observations arrive faster than they can be sent, while three sliders and live telemetry track the budget, generation rate, and how much scientific value actually reaches Earth.
Simulate an onboard AI that scores incoming science observations for novelty and greedily fills a limited-bandwidth ground-station pass, then compare it live against a naive first-in-first-out downlink that leaves value behind and overflows its buffer.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install