Eval Pipeline Cost Optimizer: Batching, Caching & Shadow Tests
Interactive 3D LLM evaluation pipeline: tune batch size, cache-hit rate and shadow-traffic fraction to see how they trade off release-gate time against evaluation cost, with test cases flowing through queue, cache and model stages.
Continuous evaluation is what keeps an LLM release pipeline honest, but every test case has to be paid for in both time and money. This simulator models a golden-set evaluation run as a queue of test cases flowing through a cache check, a batching collector and a model-call stage, with a fraction of the suite diverted onto a non-blocking shadow path. Four controls — golden-set size, batch size, cache-hit rate and shadow-traffic fraction — drive a real queueing-and-cost model, with live readouts for release-gate time, total pipeline spend and blocking model-call count, while a 3D particle flow shows cached, blocking and shadow test cases taking their different routes through the pipeline in real time.
Interactive 3D LLM evaluation pipeline: tune batch size, cache-hit rate and shadow-traffic fraction to see how they trade off release-gate time against total evaluation cost.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install