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Volcanic Ash Plume & Flight Corridors (2D)

2D cross-section ash-dispersion lab: Mastin plume-height scaling, Stokes settling by particle size, and wind advection decide which flight levels an eruption closes.

Aerospace Engineering & Orbital Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-volcanic-ash-aviation ↗ Open standalone

This 2D companion swaps the 3D version's orbiting particle scene for a side-on cross-section built to make the aviation-hazard physics legible: an eruption column rises to a height set by the Mastin plume-height/mass-eruption-rate power law, ash then drifts downwind at the wind-speed slider's rate while settling out at a Stokes-law terminal velocity that depends on particle size, and three notional flight levels flip to red the moment the modelled concentration beneath them crosses the ICAO ash-advisory chart's no-fly threshold — showing directly why fine ash from a modest eruption can close air corridors hundreds of kilometres away while coarse ash falls out within sight of the vent.

⚙ Under the hood

2D cross-section ash-dispersion model combining a Mastin-style plume-height/mass-eruption-rate power law, wind advection, and Stokes-law particle settling (with a soft high-Reynolds drag cap) to drive an ICAO-referenced concentration field and three notional flight-level closures.

volcanic ashaviation hazardsplume dispersionstokes settlingflight corridorsatmospheric science

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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