Home▸Acoustics▸Street Canyon Noise Section: Line-Source Traffic, Facade Image Sources and Window Glazing Lab

🚗 Street Canyon Noise Section: Line-Source Traffic, Facade Image Sources and Window Glazing Lab

A live cross-section of a street canyon: two incoherent traffic line sources, an image-source ladder of facade reflections, a Maekawa noise wall and indoor levels behind different glazing. Drag the receiver on the colour map and see the canyon penalty in dB(A), checked against closed forms.

Acoustics3DModerate60 FPS📱 Mobile-adapted🟠 Blender
street-canyon-noise-section-line-source-traffic-facade-image-sources-glazing-lab ↗ Open standalone
⚙ Under the hood

A live cross-section of a street canyon: two incoherent traffic line sources, an image-source ladder of facade reflections, a Maekawa noise wall and indoor levels behind different glazing. Drag the receiver on the colour map and see the canyon penalty in dB(A), checked against closed forms.

AcousticsTraffic NoiseImage SourcesThree.jsBlender

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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