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🩹 3D Trauma Bay | ABCDE Primary Survey Simulator

Orbit a schematic patient on a real 3D gurney and step through the ATLS primary survey — Airway, Breathing, Circulation, Disability, Exposure — driving the same physiology model as the 2D version, now rendered in genuine 3D space.

Trauma Center Resuscitation Protocol3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
3d-trauma-primary-survey-abcde-simulator ↗ Open standalone

How the 3D ABCDE primary survey model works

Orbit a schematic patient lying on a real 3D gurney and step through the same five-stage ATLS primary survey as the 2D version — Airway with c-spine protection, Breathing, Circulation, Disability and Exposure — with every toggle and slider driving the identical physiology equations, now expressed as genuine geometry you can walk around instead of a flat canvas overlay.

Each stage highlights a different anatomical region with a moving focus ring and drives visible 3D changes: airway obstruction glows the neck and c-spine collar; an untreated tension pneumothorax shifts the trachea line off-center; blood loss grows a pooling disc beneath the patient and controlling it brings in an IV pole with fluid lines; a blown pupil visibly dilates on the head; and exposure removes the blanket while hypothermia tints the skin material toward blue. The live readout panel reports the same SpO₂, respiratory rate, heart rate, blood pressure, hemorrhage class, GCS and core temperature values as the 2D version, recomputed every frame from one shared physiology state.

⚙ Under the hood

The physiology model is unchanged from the 2D version: airway/breathing vitals lerp toward obstructed or tension-pneumothorax targets unless the matching intervention is applied, circulation follows an ATLS hemorrhage-class curve from 0-45% estimated blood loss, disability sums a live Glasgow Coma Scale from three sliders plus a togglable blown pupil, and exposure drives an exponential core-temperature decay toward hypothermia unless the patient is exposed and actively rewarmed. What's new in 3D: a schematic patient — pelvis, torso, neck, head, arms and legs built from primitive Three.js geometry — lies on a modeled gurney inside an orbit-able scene with drag-rotate and scroll-zoom camera controls (OrbitControls, damped), a point light tinted to the active stage's accent color, and per-stage overlays (neck glow, chest wireframe, blood pool disc, IV pole with fluid lines, pupil scale, GCS bar, blanket and skin-tint) that read directly off the same state object the 2D canvas uses.

ATLSprimary surveytrauma resuscitationBiomedicine

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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