Fractal

Stats

Power n8.00
Iterations10
FPS0
Render res0×0
Camera distance2.80
Iterate z → zn + c in 3D using spherical coordinates: r=|z|, θ=acos(zz/r), φ=atan2(y,x). Then r→rn, θ→nθ, φ→nφ. The distance estimator 0.5·log(r)·r/dr lets the GPU raymarch toward the fractal surface in a few dozen steps. Drag to orbit, scroll to zoom.