🌋 Volcanic Ash Plume Dispersal
Interactive 3D eruption column and atmosphere where adjusting eruption intensity and wind speed shows a simulated ash plume rising, spreading and dispersing downwind across a regional map.
A 3D eruption column rises above a volcanic vent, spreads into an umbrella cloud, and drifts downwind as ash particles settle out at rates that depend on grain size, wind and eruption intensity.
🔬 What It Demonstrates
Higher eruption intensity drives a taller buoyant column that stalls and spreads into an umbrella cloud; downwind advection and grain-size-dependent settling then shape where ash actually falls.
🎮 How to Use
Raise eruption intensity to loft the column higher, adjust wind speed and direction to bend the plume downwind, and switch the grain-size mix to see fine ash travel far while coarse ash falls near the vent.
💡 Did You Know?
Fine volcanic ash can stay suspended in the stratosphere for weeks, circling the globe and disrupting jet aircraft engines thousands of kilometres from the source volcano.
Interactive 3D eruption column and atmosphere where adjusting eruption intensity and wind speed shows a simulated ash plume rising, spreading and dispersing downwind across a regional map.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install