⚓ Ship Navigation

Celestial navigation · Dead reckoning · GPS · Lines of position · Error accumulation

⚓ Navigation Mode

Position Error:
Fix Accuracy:
Distance Run:
Mode: Celestial
PDOP:
Adjust sliders · Switch modes above

⚓ Ship Navigation — Celestial Navigation & GPS Dead Reckoning

Navigate a ship using celestial observations and dead reckoning. Take sun/star sights to fix position using the intercept method. Compare accuracy of traditional navigation vs GPS, and simulate how errors accumulate in dead reckoning.

🔬 Celestial Navigation

The navigator measures the altitude of celestial bodies (sun, stars, planets) with a sextant. Each measurement yields a Line of Position (LOP). The calculated altitude Hc = arcsin(sin Lat · sin Dec + cos Lat · cos Dec · cos GHA). The intercept a = Ho − Hc determines how far the LOP is from the assumed position. Two or more LOPs intersecting give a celestial fix accurate to 1–2 nautical miles.

📈 Dead Reckoning

Dead reckoning projects position forward from the last known fix using speed and heading: x' = x + v·cos(θ)·dt, y' = y + v·sin(θ)·dt. Errors accumulate with time: σ_position = σ_v · t. Without GPS, errors of tens of miles build up over days. Currents, wind, and compass deviation compound these errors further.

📡 GPS Trilateration

GPS calculates position from timing signals from 4+ satellites. Each satellite defines a sphere of possible positions; their intersection gives a 3D fix. Precision depends on satellite geometry — PDOP (Position Dilution of Precision) quantifies this. Low PDOP (<2) means good geometry and <3m accuracy. Selective availability (now off) formerly added 100m error.

🎮 How to Use

Select Celestial, Dead Reckoning, or GPS mode. Set ship speed, heading and elapsed time. In Celestial mode, the simulator shows lines of position from 3 bodies intersecting at the fix. In DR mode, watch the error ellipse grow over time. Observe how DR accuracy degrades over hours without a new fix. GPS mode shows satellite geometry and PDOP.