Plate Tectonics & Earth Dynamics (3D)
The same temperature/pressure-driven velocity, damping and formation formulas as the 2D original — tectonic plates and rock nodes drifting across a genuine 3D globe you can orbit and inspect.
The 2D original models plate tectonics as circular bodies wandering a flat canvas: each plate's velocity nudges randomly, scaled by a temperature factor, damped by 0.99 every step, and clamped into [0,1] as a "velocity" attribute; rock nodes gain a pressure-driven "formation" value under the same rule, and a boundary link is drawn whenever a plate and a rock pass within 80 canvas units of each other. This 3D companion keeps every one of those formulas — the identical temperature/pressure scaling, the same 0.99 damping, the same clamp[0,1] logic — and runs them on the surface of a genuine sphere: each body carries a true 3D tangential velocity vector that is re-projected onto the globe after every step, so it drifts along the crust rather than off into space, and boundary links are drawn using real 3D distance between plates and rocks on the sphere.
Real plate-drift and formation math — v += (rand−0.5)×0.1×tempFactor, v ×= 0.99, attr = clamp(attr + factor×0.01, 0, 1) — driving genuine 3D positions on a sphere surface, identical to the 2D original's formulas.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install