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⚖️ Behavior Analysis for Forensic Psychology — 3D

The same risk/evidence/competency particle-kinetics model as the 2D original — now a genuine orbitable Three.js scene with real 3D correlation links between behavior and legal particles.

Geology & Earth Science3DAdvanced60 FPS📱 Mobile-adapted⇄ 2D version
3d-behavior-analysis-for-forensic-psychology ↗ Open standalone

The 2D original models five forensic-psychology scenarios — criminal behavior, legal psychology, forensic assessment, criminal profiling, and forensic evaluation — as a population of canvas particles whose velocity gets a small random kick each frame, scaled by a risk/evidence/competency factor (level / 50), damped by a 0.99 friction term, and reflected off the canvas edges with 0.8 restitution. Each particle also carries a scalar trait (severity, reliability, complexity, validity or accuracy) that drifts upward with its driving factor and is clamped to [0,1]. Behavior particles and legal particles within 100px of each other are joined by a translucent correlation line. This 3D companion keeps every one of those formulas exactly as written — same damping constant, same restitution, same factor formulas, same trait-drift equations — and runs the identical physics inside a real 3D cube instead of a flat canvas: particles are orbitable spheres whose glow brightens with their trait value, and correlation links become real 3D line segments recomputed every frame between every behavior/profiling particle and every legal/evaluation particle inside the (3D-scaled) link radius. The simulation mode selector, the three sliders, and the visibility toggles all drive the same underlying model as the 2D page — only the space they play out in is genuinely three-dimensional and camera-orbitable.

⚙ Under the hood

Same risk/evidence/competency particle-kinetics formulas, damping and restitution as the 2D original, now driving a real 3D scene with orbitable camera and true 3D correlation links.

Criminal ProfilingBehavioral PatternsLegal Frameworks

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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