AR Tabletop Knockdown (2D)
Side-view companion to the 3D AR tabletop game: tune launch power, angle and simulated AR tracking jitter to topple a block tower with parabolic projectile motion.
This 2D companion drives the same projectile-vs-tower mechanic as the 3D AR game through a plain side-view canvas: a ball launched at a chosen power and angle follows a parabolic arc toward a pyramid of blocks, simulated AR tracking jitter wobbles the standing blocks and nudges the ball's flight, and a knocked block tumbles away under gravity — the same math an AR knockdown game runs locally once its play field is anchored to a real surface.
2D side-view AR tabletop knockdown: parabolic projectile motion, adjustable tracking jitter, and gravity-driven block tumbling on impact.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install