AR Tabletop Game (2D)
Score
0
Shots fired
0
Blocks standing
6
Ball speed
0.0 m/s
How it works

Same mechanic as the 3D version, viewed from the side. A launched ball follows parabolic motion; simulated AR tracking jitter (small positional noise real AR trackers introduce) wobbles the block tower and nudges the ball's flight, and knocking a block loose sends it tumbling under gravity.

vx = v0·cos(θ),  vy = v0·sin(θ)
x(t) = x0 + vx·t
y(t) = y0 + vy·t − ½gt²
jitter: block.pos += noise(σ)·dt
  • Launch power — initial speed v0 of the projectile.
  • Launch angle — angle θ above the table surface.
  • Tracking jitter — simulated AR anchor noise; higher values wobble the tower and add flight noise.
  • Launch / Reset — fire a shot or rebuild the knocked-over tower.