Arrested Succession: Passive vs Active Ecological Restoration
Interactive 3D degraded-land restoration simulator: choose passive recovery (do nothing, hope natural seed rain arrives) or active replanting (pay to reintroduce the missing key species) and watch succession either reach a mature ecosystem or stall forever in an arrested state.
A degraded site can recover in two very different ways. Choose passive restoration — remove the disturbance and let natural succession run on its own — or active restoration — pay to directly replant the key later-successional species. Toggle whether a nearby seed source exists: with one, passive recovery eventually reaches a mature ecosystem; without one, it gets permanently stuck at an early-successional bottleneck no matter how much simulated time passes, until you intervene with active replanting.
Choose passive restoration (remove the disturbance and let natural succession run on its own) or active restoration (pay to replant the missing key species) on a degraded site. Toggle whether a nearby seed source exists: without one, passive recovery gets permanently stuck at an early-successional bottleneck no matter how many decades pass, while active replanting breaks the stall and reaches a mature ecosystem at a cost.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install