Agroforestry vs Monocrop Simulator
Compare a pure monocrop field against an agroforestry field over simulated years: watch monocrop yield slowly decline from soil depletion and erosion while agroforestry crop yield starts lower but stays stable and adds tree output, tracked with a live land-equivalent-ratio.
Toggle a field between pure monocrop and agroforestry (trees interspersed among crop rows), then play years forward. The monocrop field's yield slowly declines as soil nutrients deplete and wind/rain erosion strips topsoil. The agroforestry field's crop yield starts a little lower — the trees compete for light, water and root-zone nutrients — but nutrient recycling from deep tree roots, nitrogen-fixing species and windbreak/erosion protection keep it far more stable over time, while the trees themselves add a second, growing output stream. A live land-equivalent-ratio compares total system value between the two designs as the years pass.
Play years forward on a pure monocrop field and an agroforestry field side by side: the monocrop's yield slowly declines from soil-nutrient depletion and erosion, while the agroforestry field's crop yield starts a little lower from tree competition but stays far more stable thanks to nutrient recycling, nitrogen-fixing trees and windbreak/erosion protection, plus a growing wood/fruit output stream — tracked with a live land-equivalent-ratio that shows agroforestry's advantage compounding over the years.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install