🧪 Procedural Park — WebGPU
This simulation demonstrates the creation of a park environment using procedural generation techniques and the WebGPU API. It showcases how algorithms can be used to automatically generate landscapes and structures, offering a dynamic and evolving virtual space.
Generative Art & Algorithmic Patterns3DModerate60 FPS
⚙ Under the hood
This simulation demonstrates the creation of a park environment using procedural generation techniques and the WebGPU API. It showcases how algorithms can be used to automatically generate landscapes and structures, offering a dynamic and evolving virtual space.
Procedural ParkWebGPU3D
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install