💧 Water Cycle Simulation
Simulate the global water cycle: evaporation driven by the Clausius–Clapeyron relation, condensation, precipitation, runoff, infiltration and groundwater flow — with real mass conservation across five reservoirs.
About this simulation
The global water cycle moves the same, fixed quantity of water between five reservoirs — ocean, atmosphere, ice, groundwater and surface water — forever. This simulator tracks each reservoir as a real numerical stock and computes every flux between them from driving physics each frame, so the total never drifts.
🔬 What it shows
A 3D landscape — ocean, mountains with an ice cap, a forest, drifting clouds and an underground cross-section — where individual water-molecule particles are reassigned between reservoir arrays in exact proportion to the computed evaporation, condensation, precipitation, runoff, infiltration and baseflow fluxes.
🎮 How to use
Raise Global Temperature to watch saturation vapour pressure — and evaporation — climb via the Clausius–Clapeyron relation. Slide Vegetation Cover to shift the runoff/infiltration balance and transpiration rate. Adjust Simulation Speed to compress or stretch the reservoirs' very different residence times.
💡 Did you know?
Each +1 °C of warming lets the atmosphere hold about 7% more moisture (Clausius–Clapeyron) — the same relation used to explain why a warmer climate produces heavier downpours even where average rainfall changes little.
Real-world residence times
| Reservoir | Typical residence time |
|---|---|
| Atmosphere (water vapour) | ≈ 9 days |
| Rivers / surface water | ≈ 2–6 months |
| Shallow groundwater | years to decades |
| Ocean & deep groundwater | centuries to millennia |
| Glacial ice | millennia |
Simulate the global water cycle — Clausius-Clapeyron-driven evaporation, condensation, precipitation, runoff and groundwater infiltration — with real mass conservation across five reservoirs.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install