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Space Station Entertainment Hub: Join-Shortest-Queue Load Balancing (2D)

2D queueing-theory lab for a four-station space-entertainment hub: visitors arrive as a Poisson process and are routed by Join-Shortest-Queue or random assignment across heterogeneous multi-server stations, with live wait-time, utilization and balking-probability readouts you can compare between routing policies.

Space & Astronomy2DModerate60 FPSπŸ“± Mobile-adapted⇄ 3D version
2d-space-entertainment-model-v3 β†— Open standalone

This 2D companion turns the four "entertainment types" of the 3D space-station model into a real multi-server queueing network: visitors arrive as a Poisson process, each of the four stations runs its own finite-capacity M/M/c/K queue with an exponential service-time draw per slot, and a routing-policy switch lets you compare Join-Shortest-Queue load balancing against uniform-random assignment while watching wait time, utilization and balking probability update live.

βš™ Under the hood

2D queueing-network lab: Poisson arrivals, exponential service times per slot, and a live comparison between Join-Shortest-Queue and random routing across four heterogeneous stations.

queueing theorypoisson processload balancingjoin-shortest-queuem/m/c/k queuemonte carlo

2D Β· HTML5 Canvas 2D Β· 60 FPS target Β· runs fully client-side, no install

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