Space Station Entertainment Hub: Join-Shortest-Queue Load Balancing (2D)

This 2D companion turns the four "entertainment types" of the 3D space-station model into a real multi-server queueing network: visitors arrive as a Poisson process, each of the four stations runs its own finite-capacity M/M/c/K queue with an exponential service-time draw per slot, and a routing-policy switch lets you compare Join-Shortest-Queue load balancing against uniform-random assignment while watching wait time, utilization and balking probability update live.