🔊 Festival Sound Wave Interference (2D)
Real wave superposition from up to four festival speaker stacks — travel-time delay, stack spacing and delay-tower phase all feed a live sound-pressure field, with a draggable listener reading the resulting SPL.
This 2D companion swaps the 3D scene's festival-city dressing for the physics it names: a top-down sound-pressure field computed each frame as the real superposition of spherical waves from every speaker stack, each carrying its own geometric spreading and travel-time delay. Move the sliders to see constructive and destructive interference bands shift, and drag the listener marker to read the resulting relative SPL at any point in the crowd.
Superposition of spherical waves p = Σ Aᵢ/(1+rᵢ/R₀)·sin(2πf(t−rᵢ/c)+φᵢ) from 1–4 sources, with a stable phasor-sum readout for SPL at a draggable listener point.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install