🔬 3D Infection Cluster Case Definition
A rotatable outbreak-investigation scene in real WebGL — signal-detection chart, person/place/time Venn spheres, confirmed/probable/suspect tier shells and a rotating refinement cycle, driven by the same cluster-vs-baseline math as the 2D original.
Five real 3D scenes share one outbreak-investigation dataset: a rising surveillance-count line crossing a translucent baseline plane (signal detection), three intersecting semi-transparent spheres for person/place/time (case-definition construction), three concentric wireframe shells holding confirmed/probable/suspect case markers positioned by real spherical coordinates (certainty tiering), a floating 3D bar grid standing in for the line list (case finding), and a rotating four-node refinement ring (draft → apply → review → refine). The cluster-confirmed flag, case:baseline ratio and the confirmed/probable/suspect split are computed with the identical formulas as the 2D model — only the rendering is new.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install