Editorial Policy
How we create, fact-check and update the content on MySimulator.uk — including our use of AI.
1. Who publishes this content
MySimulator.uk is run by a small independent team — see our team page. We are not a large newsroom or academic institution; we are developers and science enthusiasts who build interactive simulations and write the articles that explain them.
2. How content is made
Each simulation is hand-built in JavaScript/Three.js/WebGL by our team, based on established physical, mathematical or biological models. The article that accompanies each simulation explains the underlying model, the equations used, and real-world applications.
Article production follows three steps: (1) drafting — a first draft is produced with AI assistance from source material and the simulation's own parameters/equations; (2) human review — a member of the team checks the draft against reference sources and edits it for accuracy and clarity; (3) publishing — the reviewed article goes live with a visible "last updated" date.
3. Our use of AI
Given the scale of the site (690+ simulations, 250+ articles), it would not be realistic for a small team to hand-write every word without assistance. We use large language models to help draft first versions of articles, generate examples, and suggest structure. We do not present AI output as-is: every published article has been read and edited by a human team member, who is responsible for checking the science and the tone before it goes live.
We think being upfront about this is more useful to readers than pretending every article was written from scratch by a subject specialist with no tooling. If you notice text that reads as generic or unclear, that's useful feedback for us — please let us know.
4. How we fact-check
For articles involving specific formulas, physical constants or numerical claims, our review step checks the figures against standard references: textbooks, NIST/CODATA constants, Wikipedia, and (for the most technical "deep-dive" articles) peer-reviewed sources or arXiv preprints. Where a topic is contested or an estimate rather than a fixed value, we try to say so rather than state a single number as certain.
This is a lightweight, single-team review process, not formal peer review. If you have domain expertise and spot an error, we welcome corrections — see Section 6.
5. How often we update articles
Articles carry a visible "last updated" date and both
datePublished and dateModified in their
structured data. We don't run articles through a fixed
calendar-based review cycle today; updates happen when we add a
related simulation, when a reader reports an issue, or when we
notice a figure or claim that needs correcting during unrelated
work on the page. Older articles (12+ months without an update)
are a known area we're working through — if you spot one that
looks stale, tell us.
6. Corrections
When we're told about a factual error — a wrong formula, an outdated figure, a mislabelled unit — we verify it against a reference source and correct the page directly, updating the visible "last updated" date. We keep a public corrections log of factual fixes; the site's changelog separately records notable content and feature changes.
7. What we don't do
- We don't publish AI-generated text without a human reading it first.
- We don't accept paid placements that would change the accuracy of a simulation or article.
- We don't sell or share your data — see our Privacy Policy.
- We don't claim credentials we don't have; MySimulator is a developer/enthusiast project, not a peer-reviewed publication.
8. Contact
Questions about how a specific article or figure was produced, or found something wrong? We want to know.
- Email: hello@mysimulator.uk
- Contact form: mysimulator.uk/contact/
Found an error or have a question about our process?
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