🚗 Crash Test — Impulse-Momentum Theorem
Crash a vehicle into a barrier and see how impulse J = mΔv and stopping time/distance determine peak force. Crumple zones dramatically cut deceleration g-forces — the core of automotive safety engineering.
About Crash Test — Impulse-Momentum Theorem
This simulation demonstrates the impulse-momentum theorem in one of its most consequential real-world applications: the automobile crash. When a vehicle of mass m travelling at speed v₀ strikes a rigid barrier, its momentum changes from mv₀ to zero. That change in momentum is the impulse, J = Δp = mΔv, and it depends only on the vehicle's mass and its change in velocity — not on how the vehicle stops. What does depend on how it stops is the force involved, because impulse also equals average force multiplied by the time over which it acts: J = F·Δt. For a fixed impulse, stretching the stopping time — or, equivalently, the stopping distance — over which the collision unfolds directly reduces the force needed to produce it.
The simulator models the vehicle's crumple zone as a stiffening spring: the front structure absorbs kinetic energy as it deforms, following simple harmonic motion until the car comes to rest at maximum crush. Adjust the crumple-zone stiffness and you will see, both on screen and in the telemetry, that a soft, energy-absorbing structure spreads the same impulse over a longer time and distance, producing a much lower peak deceleration than a stiff, rigid one. This is precisely the principle behind modern automotive safety engineering: crumple zones, airbags and seatbelts all work by extending the time and distance over which a body decelerates, keeping peak g-forces below the threshold of serious injury. Real-world rigid-barrier crash tests show that survivable, well-restrained occupant decelerations are generally kept far below the peak structural g-forces a bare, unrestrained impact can produce.
Frequently Asked Questions
What does this simulation show?
A vehicle of chosen mass drives at a chosen speed into a rigid barrier. Its front structure is modelled as a stiffening spring that crushes and absorbs the impact, bringing the vehicle to rest over a real stopping distance and stopping time. The telemetry panel reports the impulse, the average and peak force involved, the peak deceleration in g's, and the stopping distance and time, all updating instantly as you change mass, speed or crumple-zone stiffness.
Why does a softer crumple zone reduce the force of impact?
The impulse J = mΔv is fixed by mass and speed change alone, no matter how the car stops. But force and time trade off directly: F = J/Δt. A soft crumple zone crushes further and takes longer to stop the car, spreading the same impulse over a longer time and cutting the force and peak deceleration sharply. A rigid structure stops the car almost instantly, concentrating the same impulse into a brief, violent spike of force.
What is the impulse-momentum theorem?
It states that the impulse delivered to an object equals its change in momentum: J = Δp = mΔv, and equivalently J = F·Δt for a force F acting over time Δt. It is a direct consequence of Newton's second law integrated over time, and it is the reason crash safety engineering focuses on stopping time and distance rather than trying to reduce momentum change itself.
What do the controls change?
The vehicle buttons set a preset mass for a compact car, sedan or SUV; the mass slider then lets you fine-tune it from 800 to 3000 kg. The impact-speed slider sets the vehicle's speed on collision, from 10 to 130 km/h. The crumple-zone stiffness slider sets the effective spring stiffness of the front structure, from soft and energy-absorbing to stiff and nearly rigid, which the simulator converts into a stopping distance, stopping time and force profile.
What physical model does the simulator use for the crumple zone?
The front structure is treated as a linear spring of stiffness k, so the deceleration follows simple harmonic motion: m·x″ = −k·x, where x is the crush depth. From energy conservation, ½mv₀² = ½k·x_max², the maximum crush is x_max = v₀√(m/k). The car comes to rest after a quarter period of that oscillation, Δt = (π/2)√(m/k), and the peak force at maximum crush is F_peak = k·x_max = v₀√(mk). This is a standard first-order model of a crumple zone: more realistic than assuming constant deceleration, because it produces a force that rises smoothly to a peak rather than jumping straight to an average value.
Why is the peak force higher than the average force?
Because the crash force is not constant, it ramps up from zero to a maximum as the spring compresses, following a sine curve in time. For any simple harmonic crush, the average force over the stopping interval works out to exactly 2/π (about 64%) of the peak force. So the peak deceleration you feel at the moment of maximum crush is always noticeably higher than the average deceleration over the whole crash, which is why crash-safety limits are specified as peak g, not average g.
How much deceleration can a human survive?
Tolerance depends heavily on direction, duration and restraint. Well-restrained occupants in modern cars can survive brief peaks of 40 to 60 g in a properly engineered structure, because seatbelts and airbags spread the force over the body and extend the occupant's own stopping time. Sustained deceleration above roughly 40 to 50 g for more than a few tens of milliseconds becomes dangerous to internal organs and the spine, which is exactly why vehicle structures, not just the occupant restraints, are engineered to keep structural peak g as low as possible.
How do airbags and seatbelts relate to this physics?
The vehicle's crumple zone slows the car's structure, but the occupant inside is a separate mass that would otherwise keep moving at the original speed until something stops them abruptly. Seatbelts and airbags exist to apply the same impulse-momentum principle to the occupant: they extend the time and distance over which the person decelerates, so the same change in the occupant's momentum happens with far less peak force on the body than an unrestrained impact with the dashboard or windscreen would produce.
How accurate is this model compared to a real crash test?
Real crash-test force-versus-crush curves are more complex than a single linear spring: they include nonlinear stiffening, structural buckling, and sometimes multiple stages as different parts of the car fail in sequence, and occupant kinematics inside the cabin are governed by separate restraint dynamics. This simulator uses the simple harmonic spring model because it is the simplest system that correctly shows a rising force with a genuine peak above the average, which is the core physics lesson. It is a first-order teaching model, not a substitute for real finite-element crash simulation.
Crash a vehicle into a barrier and see how impulse J = mΔv and stopping time/distance determine peak force. Crumple zones dramatically cut deceleration g-forces — the core of automotive safety engineering.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install