3D Clinician Burnout AI Documentation Simulator
Orbit a real Three.js bar-chart landscape driven by the same after-hours-charting reduction and lagged burnout-score equations as the 2D simulator — now a genuine 3D scene you can rotate, compare across severities, and watch play forward.
This is the 3D companion to the Clinician Burnout Reduction via AI Documentation Simulator: the same model — after-hours charting time falling along redFrac = 0.62·(1 − e^(−months/4)) toward a severity-dependent baseline, and the burnout inventory score trailing that improvement through a ramping lag factor lag = 0.65 + 0.35·min(months/6, 1) — now drives a genuine, freely-orbitable Three.js scene instead of a flat dashboard. Two rows of bars stretch along a 13-month timeline: amber bars for after-hours charting minutes, red bars for the burnout inventory score, both recomputed live as you scrub the months slider or switch the baseline severity (Mild / Moderate / Severe). A "Compare all severities" toggle adds two translucent extra lanes showing how the other two severity baselines would trend side by side in the same 3D space, and a real 3D pie — extruded upward with the documentation-burden slice raised above the other four driver slices — mirrors the exact doc-share and OTHER_W split used by the 2D version.
The same closed-form reduction/lag model as the 2D simulator (chart = baseChart·(1−redFrac), burn = baseBurn·(1−redFrac·(doc/100)·lag)) drives a real Three.js bar-chart landscape and extruded 3D pie: a 13-month timeline of live-scaled bars, a glowing month marker, optional multi-severity comparison lanes, and a driver-breakdown pie that recomputes on every control change.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install