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Quantum Particle Collider: Relativistic Kinematics & Cross-Section (2D)

2D collider lab: real relativistic two-beam kinematics (Lorentz gamma, momentum, invariant mass), a de Broglie wavelength readout, and an inverse-CDF sampled scattering-angle distribution you can tune live.

Quantum Physics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-quantum-particle-collider ↗ Open standalone

This 2D companion trades the 3D version's decorative orbiting ring for the real physics the title implies: relativistic energy–momentum for each beam (Lorentz γ, v/c, de Broglie wavelength), an invariant-mass calculation for every head-on collision, and an inverse-CDF-sampled scattering-angle distribution whose "hardness" you control directly — watch the product jets forward-peak or spread as you drag the cross-section slider, pick a heavier or lighter particle species and watch γ and λ respond correctly, and check that the momentum-balance readout stays near 0% burst after burst.

⚙ Under the hood

2D relativistic collider lab: E²=p²c²+m²c⁴ kinematics for two independently-tunable beams, an invariant-mass (√s) calculation per collision, inverse-CDF sampled scattering angles, and a live de Broglie wavelength and momentum-balance readout.

relativistic kinematicsinvariant massde broglie wavelengthcross sectionlorentz factorscattering angle

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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