🍎 Partnering with Orchards: Pollination Contracts and Fruit Set
A 3D orchard where hive placement, colony strength, bloom timing and spray notice determine how much fruit each row actually sets.
A 3D orchard where you control the terms of a pollination contract — colony strength, bloom timing, hive placement and grower spray notice — and watch how each decision changes how much fruit actually sets on the branch.
🔬 What It Demonstrates
Fruit set on each tree depends on forager numbers, how well delivery timing matches peak bloom, and simple foraging distance from the nearest hive — plus the lasting cost of an unprotected spray pass.
🎮 How to Use
Adjust colony strength and bloom sync, compare edge-clustered against distributed hive placement, then run a spray event with or without bee notice and watch colony losses and fruit set respond.
💡 Did You Know?
Because honeybees rarely forage more than a couple of hundred metres from the hive when better forage is closer, where pallets are dropped in an orchard can matter as much as how many colonies are rented.
A 3D orchard where hive placement, colony strength, bloom timing and spray notice determine how much fruit each row actually sets.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install