🎮 Game NPC Pathfinder — A* Search Live
Watch the real A* search algorithm expand simulated game-map nodes live by genuine f=g+h cost, finding provably shortest NPC paths around obstacles faster than plain Dijkstra.
AI & Machine Learning3DModerate60 FPS
⚙ Under the hood
Watch the real A* search algorithm expand simulated game-map nodes live by genuine f=g+h cost, finding provably shortest NPC paths around obstacles faster than plain Dijkstra.
Three.jsWebGLAIMachine Learning
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install