A smartphone camera takes 9 bracketed exposures in 100 ms, aligns them sub-pixel, HDR-merges and applies a neural tone-mapper — all before your thumb leaves the shutter. Every step is physics.
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Convolution filters, HDR, depth-of-field, and image processing — visualised
Computational photography simulations demonstrate the algorithmic image processing that underlies modern camera software. Convolution filter visualisers apply Gaussian blur, edge-detection (Sobel, Canny), unsharp mask, and emboss kernels to live or uploaded photographs, showing the spatial-frequency effect of each filter in real time alongside its Fourier-domain representation.
HDR tone-mapping simulations take a set of exposure-bracketed frames, merge them into a high-dynamic-range radiance map, and apply Reinhard and filmic tone-mapping operators to produce a displayable image. Depth-of-field ray-tracing models distribute rays across a virtual aperture disc and sum the bokeh blur for out-of-focus scene elements. These techniques are the core of smartphone computational cameras, medical image enhancement, and autonomous-vehicle perception systems.
Each simulation in this category is built with accuracy and interactivity in mind. The underlying mathematical models are the same ones used in academic research and professional engineering — just made accessible through a web browser. Changing parameters in real time and observing the results is one of the most effective ways to build intuition for complex scientific and engineering concepts.
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