🔴 Laser Labyrinth — Optics & Ray Tracing 🇺🇦 Українська
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Reflections
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Refractions
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Path (px)
Hit Target

🔦 Laser Settings

🧩 Levels

🛠 Tools

Click canvas to place mirror/glass. Drag to rotate. Scroll over object to rotate.

Reflection:
θᵢ = θᵣ (angle of incidence = reflection)

Refraction (Snell's law):
n₁·sin(θ₁) = n₂·sin(θ₂)

Critical angle:
θ_c = arcsin(n₂/n₁)