← 🎨 Generative Art

🌀 Noise Flow Lab

Warp layers: 2
Field value:
FPS:
Drag — rotate · Scroll — zoom

🌀 Domain Warping: Turning Flat Noise into Marbled, Fluid-Like Fields

A GPU-shaded 3D surface where the output of one Perlin/simplex noise field is recursively fed back in as a coordinate offset for the next, turning flat isotropic noise into swirling, marbled, flame-like or fluid-looking terrain.

🔬 What It Demonstrates

Each extra warp layer samples noise at p + k·noise(p) instead of p, bending straight contours into swirls. The same scalar field displaces the mesh in 3D and colours it, so structure and texture come from one function.

🎮 How to Use

Adjust warp depth to add recursive feedback layers, warp strength to control how far each layer bends the sampling coordinate, and noise scale/flow speed to zoom and animate. Switch palettes to recolour the same underlying field.

💡 Did You Know?

Domain warping was popularised by Inigo Quilez's shader-art tutorials and needs no fluid solver at all — the "flow" you perceive is an illusion produced entirely by feeding noise back into itself.