Physics & Fluid Dynamics

Four new simulations take you from the violent kink of a plasma column to the quiet geometry of a ship's wake. This spotlight digs into plasma instability, granular heating, the Kelvin wake angle, and turbulent combustion — four places where the same handful of conservation laws produce wildly different behaviour.

Fluid dynamics has a reputation for being hard, and the reputation is earned. The Navier–Stokes equations are non-linear, they couple every scale of motion together, and the most interesting phenomena — turbulence, instability, shock formation — live precisely where intuition fails. The cure is not more equations but more watching. This spotlight collects four new simulations that let you set the parameters, press play, and see the physics organise itself. Each one isolates a different regime: a charged fluid that tears itself apart, a granular medium that heats up as it is sheared, a free surface that carries a fixed-angle wake, and a reacting flow where chemistry and turbulence feed on each other.

Plasma Instability: When a Fluid Fights Itself

A plasma is the fourth state of matter — a gas hot enough that electrons separate from nuclei, leaving a soup of charged particles. Because those particles carry current and respond to magnetic fields, a plasma behaves like a fluid that can push on itself through electromagnetism. That feedback is what makes magnetic confinement so difficult: pinch a current-carrying column too hard and it does not stay put.

The plasma instability simulation lets you drive a straight plasma column with an axial current and watch two classic magnetohydrodynamic modes appear. The m=0 sausage instability constricts the column at intervals, like a string of beads, because a local narrowing strengthens the pinching field and narrows it further. The m=1 kink instability bends the whole column sideways; field lines bunch on the inside of the bend and push it harder, a runaway that fusion reactors spend enormous effort suppressing. Sliding the current and field strength sliders past the stability threshold makes the growth rate visible in real time — the very problem that tokamaks and stellarators are engineered around.

Granular Heating: Temperature Without Heat

Sand, gravel, grain, and powder flow like liquids one moment and lock up like solids the next. Granular media obey their own statistical mechanics, and a central idea is granular temperature: not thermal heat, but the random kinetic energy of grains jostling around their mean flow. The granular heating simulation shears a bed of particles between two moving walls and measures how that random energy builds up.

The twist is dissipation. Unlike molecules in a gas, grains collide inelastically — every impact loses energy to sound and deformation. So granular temperature is a balance: shear pumps energy in, inelastic collisions drain it away, and the steady state depends on the coefficient of restitution and the shear rate. Turn the restitution down and the system cools, clusters form, and you see the inelastic collapse that gives planetary rings and industrial hoppers their odd, clumpy structure. It is a clean illustration of how a non-equilibrium system reaches steady state without ever reaching equilibrium.

The Kelvin Wake: A Constant Angle Hiding in Plain Sight

Every boat, duck, and swimmer on deep water trails the same V-shaped wake, and the half-angle of that V is always about 19.47° — regardless of how fast the object moves. Lord Kelvin worked out why in 1887, and the result is one of the most satisfying in wave physics. The Kelvin wake simulation lets you drag a disturbance across a water surface and watch that fixed angle emerge from the interference of deep-water gravity waves.

The key fact is dispersion: in deep water, longer waves travel faster than shorter ones, so the group velocity is exactly half the phase velocity. When you superpose the wavelets shed continuously by a moving source, constructive interference survives only inside a wedge set by that ratio — and the geometry fixes the half-angle independently of speed. The simulation separates the transverse waves (which run across the wake) from the divergent waves (which feather out along its edges), making the cusp where they meet, the brightest part of any real ship wake, easy to see. It is a beautiful case of geometry constraining a messy fluid problem to a single number.

Turbulent Combustion: Chemistry Riding on Chaos

A candle flame is laminar and orderly. A jet engine, a furnace, or a wildfire is anything but. Turbulent combustion is where reacting chemistry and turbulent flow become inseparable, and the simulation lets you dial up the turbulence intensity and watch a flame front respond. At low turbulence the flame is a smooth surface advancing at its laminar burning speed. Crank the turbulence up and eddies wrinkle and fold the front, multiplying its surface area many times over.

That folding is the whole point. The rate a turbulent flame consumes fuel scales with the area of the reacting surface, so a wrinkled flame burns far faster than a flat one — which is exactly why engines mix their charge turbulently before ignition. Push the turbulence higher still and the front begins to break up; pockets of unburned fuel are torn off and the clean flame surface dissolves into a distributed reaction zone. The simulation makes the Damköhler number — the ratio of flow time to chemical time — tangible by letting you watch the regime shift from wrinkled flamelets to broken-up burning as you turn one slider.

One theme, four faces: instability, dissipation, dispersion, and mixing are the four levers that turn smooth flow into something complex. Plasma instability shows instability, granular heating shows dissipation, the Kelvin wake shows dispersion, and turbulent combustion shows mixing — and most real flows blend all four at once.

Why Interactive Beats Static

What links these four otherwise unrelated systems is that none of them yields its secrets to a static diagram. The Kelvin angle only feels inevitable once you have moved the source yourself and seen the V refuse to widen. The kink instability only makes sense once you have nudged the current past threshold and watched the growth rate explode. Granular temperature is an abstraction until you see grains cool and clump. And turbulent combustion is just a phrase until you wrinkle a flame and watch its burn rate climb. Interactive simulation turns parameters into intuition — and intuition is what physics study is actually for. For a broader related sampler, the chaos and convection family around the Lorenz attractor makes a natural next stop.

All four simulations are live now and run entirely in the browser, with no installation required. Explore the full collection at mysimulator.uk, and if there is a fluid or plasma phenomenon you would like to see added, the contact page is open.