Optics & Light Simulations Expanded — Total Internal Reflection, Water Caustics and Five More

Seven interactive optics simulations are now live — two brand new, five rebuilt and expanded. From Snell's Law traced across glass boundaries to GPU-accelerated water caustics, the full spectrum of geometric and wave optics is now playable.

New Simulations

Expanded Simulations

Why water caustics? Caustics are one of the most mathematically rich optical phenomena — they arise from the focusing of light by a curved refractive surface and are described by catastrophe theory (fold and cusp catastrophes). The GPU implementation uses a photon-mapping approach: 256 k virtual photons are traced through the height-mapped surface per frame, accumulated in a floating-point texture, and tone-mapped to screen.