Without a planet underfoot, a spacecraft can only manufacture "gravity" by spinning. Anything riding on the inside of a rotating ring or cylinder is constantly accelerated toward the axis — centripetal acceleration — and the structure's floor pushes back on your feet just like a real planet's surface would, so it feels exactly like weight. Push outward on that floor and, by Newton's third law, it pushes back.
Engineers generally target 2–4 RPM as the comfort sweet spot: fast enough to need a manageable radius, slow enough that the inner ear's vestibular system doesn't fight the Coriolis forces produced every time a crew member turns their head. NASA's 1970s studies suggested most people can adapt to spins as high as 6 RPM with a few days' practice — but nobody has ever tested it on a station large enough to matter.
A ring or cylinder space station spins about its central hub, and everything standing on its inner wall is thrown "downward" against the floor by centripetal acceleration — manufactured gravity from rotation alone.
Spin gravity (a = ω²R), rim speed, the head-to-foot gravity gradient, and the Coriolis deflection a crew member experiences pushing off from the zero-g hub toward the rotating rim.
Adjust habitat radius and RPM to see spin gravity and crew comfort respond live. Switch between a ring and a twin O'Neill cylinder, then drop a test object from the hub to see how far it lands from its target.
Doubling a habitat's radius lets you halve its spin rate for the same 1g — which is why serious O'Neill-cylinder proposals run kilometres across: bigger stations feel far more comfortable to live in.