Magma / lava (hot → cooled) Ash plume

Volcano Cross-Section: Magma Chamber Pressure & Eruption

A 2D cutaway view of the same volcano as the 3D flyover, driven by an explicit chamber-pressure model instead of a scripted particle emitter. Magma accumulates in an underground chamber, raising pressure toward an eruption threshold you set; once it is reached the vent opens, releasing ballistic ejecta, an ash plume, and a slow-advancing lava flow whose length and violence depend on the magma's viscosity. Tune the supply rate, threshold, viscosity and vent width to move the eruption style between effusive, Strombolian, Vulcanian and Plinian-like regimes.