Geyser Eruption
A cyclical pressure-build simulation: an underground chamber slowly swells until it erupts a jet of steam particles, then recovers. The eruption uses a GPU-friendly THREE.Points buffer with per-particle velocity, gravity and wind-jitter integration. Drag to orbit.
Steam particles: 1500 (pool)
Cycle length: 9s (build 6s / erupt 1.6s)
Emit rate: 40 particles/frame while erupting
Gravity: 4 units/s²
Palette: sandstone / ember glow