# particles
This is the site's largest tag, gathering every simulation that represents its subject as a swarm of many individual moving points rather than a single continuous body. That covers pure visual effects like Fireworks, Snow Globe and the raw-performance GPGPU Particle System, natural phenomena such as Tornado — Vortex Simulation, Volcanic Eruption Simulator, Meteor Shower and Rain & Puddles, and less obvious cases where "particles" means something more abstract — cars in Car Physics, infected individuals in SIR Epidemic Model, or grains in Sand Automaton. If you like watching large numbers of small things interact and self-organise, this tag is the fastest way to browse them all.
Found: 20 simulations · 0 articles
🧪 Simulations (20)
Simulations in this topic include Car Physics, Sand Automaton, Fireworks, SIR Epidemic Model, Star Evolution and Tornado — Vortex Simulation.
🔎 Facts
• 20 simulations carry the particles tag — the largest of the nine tags covered here.
• GPGPU Particle System is the one explicitly built to showcase GPU-accelerated particle rendering at scale.
• Weather and geology account for several entries: Tornado, Cyclone & Coriolis Effect, Rain & Puddles, Volcanic Eruption and Hydrothermal Vents.
• Not every sim here is literal grains of matter — SIR Epidemic Model and Prey–Predator (Lotka–Volterra) treat populations as particle-like agents.
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